Over the last few years Sega Yakuza, series has been explosively popular and the developer of Ryu Ga Gotoku seems to have gained a new level of reputation to try new things. Last year we saw studios occupying the fist of the legendary North Star license.
This year, a new creative story (technically located in the same space as Yakuza), Judgment game takes a familiar formula and makes it a completely new atmosphere.
Judgment Game Review
Many of the tools used in refereeing are familiar to those in Yakuza trenches, but they are used to tell a strong face with a fresh face. Almost is enough. The judge puts us in the shoes of Yagami Takayuki, a wonderful boy who has a funny and complicated background story.
He was an orphan, he became a yakuza and studied to become a lawyer. He did it somehow, and he became an entertainer lawyer and was acquitted of a person who turned out to be a serial killer or not.
Yagami embarrasses himself. He becomes a private detective and wears a leather jacket and hair gel. He makes a strange job and earns money, kicking his ass and smoking a cigarette. But a series of strange murders return to his past. That's why the detective story comes out.
As with any given Yakuza title, players will spend most of their time roaming the imaginary Japanese city of Kamurocho (based on the actual city of Kamuchi). They will run in the order of waypoints, side quests, running at the taxi stand, chase from referee.
The Ryu Ga Gotoku formula is very similar to the River City Ransom in many ways, but is used in 3D. It is a hub world, part fighter, part crime drama and some silly video game bullshit. Unlike Yakuza, ridiculous sounds generally do not find you in judgment. Because Yagami is a side effect of the private detective, the quest for the curious side of the referee must be sought by the player.
There are several types of job boards and players must sign up before buying something. This is not always the case, but in most cases the gap between the major scenarios and the side quests in the referee is greater compared to Yakuza. In Yakuza there are two more direct intersections.
Story of the game
This makes the story very important and puts more emphasis on judgment. In Yakuza, the world feels like a regular video game. There is a lot of stuff in it. You can do it anytime. In the referee, the drama is in my face and the others are so much in the background that it seemed more natural to continue the story. When I stopped talking, I only had to worry about side quests.
Do not disturb me. Judgment game is consequently a very concentrated experience. Of course, all the stupid fans have been able to expect from this framework. Yagami can still waltz at Club Sega and enjoy games like Those Who Remain Game, he is still covered in foolish scenarios, such as catching a thief thief or chasing a famous actress like a runaway criminal.
That stuff is all there, and it's as much fun as ever. I hang a little further back to breathe the story. Talking about story breathing, referees take a more efficient approach to combat. Players can still switch styles during combat, and there is a progress system based on accumulation and spending points.
But overall the situation is very simple. Combat styles, Tiger and Crane, target the crowd vs. single target. Yagami can take more damage, open more panty punches or give a light shock. Yagami can jump over the wall and rebound for additional attacks. Of course, you can switch to an action flick that has an EX action, so you can choreise it too much.
Progression is transferred to a somewhat simple ability to purchase through the SP, which can only be gained through regular work throughout the game. The SP acquisition provides a survey and dialog sequence for some of the more obvious aspects of the referee.
Features of Judgment Game
Unlike the Ace Attorney series, Yagami often needs to investigate something like a crime scene. The point of view of the Judgment game is changed to the first person and the player has to find clues. When all the clues are found, you can continue the story. Finding a bonus, for example, eating a cat found in each scene, or getting an additional net.
If you first select the most appropriate or productive conversation option in a conversation, a net bonus SP occurs. So even the player has to fit the detective hat in time. And I get some compensation to make an effort to think carefully about the situation. It is so effective because all these things are tied to getting new abilities. While the world of referees and stories are carefully considered and well crafted, there are some flaws from the product's point of view.
A small frame -y with some performance degradation in experience. There is an awkward transition between the running cut scene and the triggering cut scene, and some of the stupid mini-games rely on humor to hide humorous button prompts. The referee is obviously ambitious and lacks abrasives in a way that can be distracting, sometimes more.
And despite how effective this framework is, the referee is still suffering a little bit from Déjà vu. North Star's Fist: Like a lost paradise, you may feel like playing a new Yakuza again. You can then move the connective tissue of the small tissue. Ryu Ga Gotoku Studio is definitely a home of great talent and it is tedious to require innovation on the keyboard, but the referee relies too much on the Yakuza to separate himself.
We go around Kamurocho. Referees have a distinct mood and tone, especially from a storytelling point of view, but not at the system level. Referee is a new Judgment game for developers who spent a lot of time with a protagonist looking at the world from a single point of view. This is a yakuza experience, but there are refreshing changes in characters, tones and voices. The referee has a familiar skeleton, but the body and blood are new.
Old Yakuza fans are looking forward to it. However, placing a new environment, new personality, and new mechanism on the same framework reduces the "fresh" feeling. Ryu Ga Gotoku Studio is a whole new story, but not a whole new game. That's all.