Resident Evil 2 VS Battle Chasers Nightwar

Playing Resident Evil 2 reminded me of why I was so motivated to play horror video games. It is not because you are afraid or disgusted. This is because curiosity proves that true fear can be overcome. Between the merciless storms of footsteps on the floor above and the undead that hit the vulnerable window before being attacked, the Resident Evil 2 was never easy to feel. Instead, it was interested in the character and the sense of riddles surrounding them.

Resident Evil 2 Review

Every corridor corner showed new fears and new reasons to proceed. The fear of the Resident Evil is constantly entering the inside, creating a world of immersive and dangerous. Through a solid level design, an intense survival mechanism, and a thorough worldview, the Resident Evil 2 is equally scary and fascinating. The best thing about Resident Evil 2 is probably the level design. The game's hub, the Raccoon Police Station, is a hard, wounded building with long, narrow corridors and locked doors leading to impressive shortcuts. Instead of using modern technology to expand your settings, focus on small, exciting details.

Resident Evil 2 prefers small, condensed space, focusing on the details, not the extended settings, such as characters or life, just like the greatest settings in video game history. These details help to contextualize Leon and Claire (two of the game's main characters) and provide a backdrop if a shallow plot is not given. This is exemplified by a detailed memo system of the game, including a letter from a fallen policeman or station professor, many of which include rooms filled with subtle hints or useful items to open a protected safe.

These notes are recorded in professionally produced voices, ranging from panic and chaos to tranquility and order, depending on the character in which the note is written. Survival is almost impossible without investing time in exploration and discovery. Reident Evil 2 literally focuses on design and worldview. The core mechanics involved in item and ammunition conservation are perfectly in line with the story of the game.

Anyway, Leon and Claire have used all of their previous uses, but there are some awkward moments like when they fired a bullet in the cutscenes, but guns - and focusing on ammunition management - are close to perfection. I felt that ammunition could be used when searching, but I had to be careful about my usage. Usually, I helped save a bullet even when it means that an undead crawling on my ankle is coming out when I steer the police using a strategy like kneeling and neutralizing a zombie. 

The best moment of Resident Evil 2 is "Mr. X" is a large biomutant that stirs the corridor of Raccoon Police Station. His presence represents many of the best attributes of the game, including the perpetual occupation of fear, the design of congested levels, and the creepy mystery that drives me to find the answer. Resident Evil 2 is not just a horror game, but a great reminder of why we play.

 Battle Chasers Nightwar Review

Battle Chasers: Nightwar (BC: N) is an attractive emulation with the modern elements of the classic JRPG added. The character is a unique and funny story that is a mixture of main story and side quest. The 9-year-old girl Gully, who inherited his father's legendary gloves, is at the core of the cast. She is young and innocent in a dangerous and mature world that pricks her hope. The group with her is more allied than the hero.

Each one knows Gary's father, Aramis, and is dedicated to protecting her who found him. They all have their own shortcomings. Even if you drink a lot of alcohol or suffer an identity crisis to reduce the loss of loved ones, you are faithful to the cause. Group bonds are the most growing.

 Battle Chasers Nightwar Gameplay

Gameplay is natural and flowing. Especially the battle. It is strategic and flavorful. Each character has a dominant character in combat. The sickly serious swordsman, Garrison, was constantly rolling. However, when he exerts his power, he lacks defense options, except for some sophisticated lifesteal abilities. This also reflects his personality. He is strong but reckless and struggled to overcome the past. Every personality is the same for Canon in game play, especially in dungeons that do not forgive.

The cautious and gentle War Machine heals us, and mercenary pirates sneak out of our enemies. Demon Hunter puts us at risk of rewards. In all interactions, even small bits of dialogue, their character is deeply reflected. The time spent in the plot dungeon emphasizes the consequences (and sometimes the price) as well as interpersonal conflicts and personal challenges. BC: N is about the bonds between characters, and ultimately the narrative that succumbs to the trophy of "adventurous heroes", but save the world now.

It is to overlook the nuance of making BC to avoid its shortcomings. N: Classic of a new age. It shares the traditional features of traditional JRPGs, such as in-depth character development, but differentiates itself with features such as dungeon crawling instead of creating value at risk.

And it seems to be a common theme of gameplay and narrative, each one praising the other. Danger is inherent when we try to solve our challenges. Although it has been a long time since JRPG's "Golden Age", Battle Chasers: Nightwar is worth the investment.