NFS Payback Game Review

Need for Speed game ​​the pager back has gained much from Crew, there are five types of races or specifications. The storyline is centered around multiple plans, the hero has to deploy his crew to retract the installation, performance upgrades are provided in the form of statistical charts, and like Calling All Units DLC, Box ". Pick up immediately and start tracking with the police.

NFS Payback update

The biggest copy of the game is in-game, but in recent years NFS, has raised money after the event, so polishing is not required to fully upgrade. This is due to the fact that the Battlefront 2 community and the massive rebound EA from Disney owns Star Wars properties. Boost will help you get rid of it, but you still have a grind because you do not have a quick performance upgrade option like Crew, or you do not have a quick performance upgrade option like the one included in all Forza titles since Motorsport 3 in 2009.

NFS Payback

Therefore, it was reduced from 4 hours to 2 hours. Nevertheless, there is still mane. Likewise the price of payback for cars requires you arms and legs. To be fair, the boost from event earnings makes the 30k dollars for the stock 1996 Mazda MX-5 or Miata too much but the problem of the whole too small. STOCK Lamborghini Aventador for $ 560,000? Stock for Lamborghini Huracan for $ 300,000? Forza is sold for two cars or five times cheaper than the Miata case. This price like The Crew is never even, so the cost will always be more than you think.

Some people claim this price because the car is a Spec or Race type. But when the car is still at the same maximum speed and exactly the same as the stock version, the debate really collapses quickly. Forza's cars are inexpensive, but maximizing performance can be completed in just a few minutes, and you can easily make money even if you do not have a million dollars spent right now, and quickly build with 100,000 credits in 30 minutes. It's possible

Need for Speed Payback Gameplay

Traditional performance components such as engine, turbo, ECU and brakes have disappeared and have statistical screens in place. Speed ​​Card is a ring that Need for Speed calls to them, everything is not required by anyone. It reduces performance upgrades to statistical problems such as crew's gold, silver and platinum upgrade systems. This card can have 90 cartoon characters, and the only thing to consider is still not important because it is the statistics they provide. I could have a Scooby Doo brake and a Johnny Bravo engine with Ed, Edd and Eddy gearboxes, but it does not matter what they are as long as they show the statistics on the left side of the screen.

You can try all 3 matches of the same brand, but it will improve performance, but it's not really important. If so, NFS calls the shipment, but there is a problem with the booty box. By default, these shipments contain everything you need to quickly upgrade and customize. You have two options: basic shipment and premium shipment. The basic shipment will take place within the NFS Payback, and the premium shipment will only be available through REAL Money. The items in it provide special visual upgrades such as tokens, speed cards, neon glow and color evacuation, and sometimes cash.

If you prefer an outdated upgrade method, you can grind the AI ​​racer and indiscriminately spend a few hours to crash to prevent the 500 th turbo boost from dragging it to the finish line for 500 yards. I do not really care that every grind Need for Speed Payback is basing on even a Mario Kart. This problem arises when a company is forced to change due to interference. If both Payback and The Crew have a more traditional upgrade system and a rational economy, they can actually compete with Forza. But because they do not, they will always be one wheel.

New features of Need for Speed Payback game

You can try to shave and level up the old fashion way to ignore slot machine performance upgrades. You should disassemble these shipments and purchase them sooner in order to upgrade quickly. Some people may argue that this extends the life of the NFS Payback or makes the game more difficult, but it does not really want to play at all. It's an embarrassment to have an arcade racer for all of this. The graphics are brilliant with a mix of realism and rich color palettes.

Driving mechanics are more like an arcade style, similar to the Burnout series, with crazy jumps, crazy drifting, and a refillable boost bar. As far as visuals are concerned, customization is a suburban area with all the time-consuming cars, with a variety of body panels, rims and exhaust vents. While the sound effects of kraft, crunch, slam, and crash sound satisfactorily, the car engine is realistic and sounds. The music in the game is okay. I have not found the tracks that pop out among the crowd, but they do not skip songs exactly when they come.

Racing, drifting, police chasing, and many other events are vivid, interesting, and playful. One thing that is holding this game once is a cooperative order, not a processing or fault interface. EA and all other AAA publishers continue to put this loot box in the Need for Speed Payback and kill the overall experience. Publishers say that game development is now more expensive, and this box is just cosmetics, an option, and does not really affect the overall player experience.

But the harsh fact is that it is not worth playing an hour or two on the game. No one asked for Need for Speed ​​to reinvent the wheel to improve performance. No one asked the crew to pay three to four times more than the actual car. These developers and publishers made their own decisions, and now the gamers are paying for the bad hopes of good games in advance.