Sid Meier's Civilization VI gathering Storm provides new content that players can explore, expand, exploit, and eradicate. The first major change in Civilization 6 is natural disasters and climate change. Both systems cause serious and frequent increases in natural disasters as civilization releases carbon dioxide into the atmosphere. As civilization increases the warmth of the earth and sea level rises, a partial flood takes place before the entire tile disappears, removing everything on that tile.
Civilization VI Review
Later in the game you can mitigate these factors, but before you are completely vulnerable to the whims of nature. If you do not plan your city layout properly and place an important expansion for the city on the coast, you can ruin the city if the tile falls into flood, and if you are a key city you can make all your civilization powerless. With tile building, the Gathering Storm can severely damage the city by adding snowstorms, droughts, hurricanes, tornadoes, and sandstorms. There are also river floods and volcanoes used as risk compensation systems.
Floods and ashes give bonuses to nearby tiles, but they can damage or even kill the city's population. Adding these features has added a new dimension to the urban deployment of Civilization. You can no longer settle your city based on nearby resources. Previously, large settlements became much more dangerous. Overall this makes civilization think about how to place the environment in a new city. Collect storms to regain diplomatic conventions and diplomatic victory conditions.
The World Congress, which began in the Middle Ages, opens doors wide at meetings at the end of the game, allowing democratic voting on world policy. This policy ranges from encouraging world religions to prohibiting nuclear power. Unlike Civilization V, the policy to vote is randomly selected in the game. Then civilization votes on the "A" and "B" choices for the two policies. The "A" selection is generally positive and the "B" selection is a negative version. To vote for this choice, civilization requires a new diplomatic currency called "diplomatic favor.
Civilization can gain diplomatic grace in several ways: The easiest and most common way is to connect the city with the civilization. Each city civilization gains the benefit of its allies, who in turn give additional diplomatic grace. Civilization can also exchange diplomatic friendships. Starting with the modern era of the Civilization VI, we begin to vote for civilized world leaders. Each of these polls allows civilization to earn two out of ten points needed to gain diplomatic victory. It is also possible to vote for another civilization losing a point.
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Features of the game
Players can increase their diplomatic favor. Diplomatic favor should theoretically increase opportunities for diplomatic victory. Actually, this is not enough. The current diplomatic victory lacks a coherent way to actively improve progress toward victory. Through science, domination, culture, and religious triumphs, players can aggressively advance the victory that players already make in building units, buildings, and other systems in the game. Diplomatic victory is scarce except for two techniques and one wonder (Statue of Liberty).
At the end of the game, a single point is provided. But by this point most players will already be close to other winning types. It is better for players to find other victory conditions 9 times 10 times, along with the fact that they can not increase the frequency of the world tournament. Without a new civilization, civilization would not be its name. Gathering Storm adds eight civilizations as a new leader in Aquitaine's Eleanor, which leads both Hungry, Canada, The Mayori, The Ottomans, Phenicia, Sweden, The Mali and France and the UK. The majority of these new civilizations feel practical.
From war-oriented ottoman to cultural Māori, each civilization carves a unique space in Civilization VI game. The new civilization changes the old Warner system. Aggressive behavior was remembered before the storm was collected, and the response responded based on an unknown number. However, this behavior will never be forgotten by A.I, and it will hate civilization that picked the city before 2000 years ago.
This has been replaced by a new system called "Complaints." The system behaves aggressively against other players, or it breaks promises and acts as a cumulative currency. The amount of grievances is clearly displayed to the player, so the player can clearly see how much he dislikes the civilization. Along with this change, AI has seen a small, overall improvement, more aggressive in reality, and not a total boost in easier difficulties.